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The first time I truly realized that I wanted to work in the creative industry was after discovering numerous environments and characters in films or video games that still inspire me today. It became a certainty for me to work in this industry upon the discovery of 3D software. Sculpting tools like ZBrush and environment tools like Unreal Engine are the ones that motivate me the most, even though I came across them later than more traditional 3D software such as 3DS Max, Maya, and Substance.
Like many people, I have been drawing for a long time. I've always imagined worlds and characters, plots and twists, and I'm not always very kind to my creations. And that's what makes me love them, these imperfections that make them real. As a sickly perfectionist who's telling you that. I want to see these beautiful, intengible things come to life. And be part of this industrie that makes young and old alike dream.
From a very young age, I've loved creating and drawing. My love for art naturally led me to study art and design. It was not my thing... then I discovered 3D on ZBrush. I immediatly fell in love with it! For over two years now, I've dedicated myself to my 3D training to specialize as a 3D Props Artist. My aim is to be part of the creation of video games and to find a place where I can thrive. Can't wait to be involved in this exciting and constantly evolving industry!
Bonjour. Après avoir travaillé quelques années dans un domaine, j'ai réalisé que ce n'était pas pour moi. Durant la période de Noël 2016, je reviens de Disneyland Paris avec des étoiles plein les yeux. J'ai eu une révélation et j'ai su que mon rêve était enfin possible. Depuis, j'ai commencé à dessiner et en 2020 j'ai trouvé une école appelée Artline Institut où j'ai pu me développer davantage et enfin développer mes compétences, pour à terme intégrer l'industrie créative.
It's more of a journey than a realization. Before I entered the magical world of the 3D industry, I was a multimedia designer. However, ever since I was a child, I have always been drawn to the blend of technical achievements and art. As I explored digital creations, I found myself increasingly gravitating towards 3D. It felt like a natural progression for me to immerse myself in the world of 3D. And I absolutely love it!
I think i realised i wanted to work in creative industry when i was in middle school or at least it's when i started to work for it more deeply because it's kind of a dream for everyone i think to live by being creative and having fun but it's a long road to get this accomplishment and i realised i had to start to work on it early to make it true.
Since I was young I always liked to create stories and universes to create games or movies (I did a lot of comics when I was 10 years old but I was never a very good draughtsman) so when I discovered 3D with Blender in 2020 and I saw the potential of creation that it offered I wanted to go directly into this field.
I was child when I knew that I wanted to work in this industry, when I first saw the cinematics from Blizzard. I said to my little me : "Wow, how can you manage to make such beautiful images, make something fictious as if it were real", it impresses me a lot. Today, I'm not in a case of "I'll give this a try", it's a case of "I have to do this. And if I don't succeed, I don't know what I'm going to do. So, I have no choice, I leave myself no other option but to pursue this dream".