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I started my career learning Graphic Design but after taking just one class and learning so much about Autodesk Maya and the skills needed in the 3D production pipeline I knew there was another calling for me. I then continued to study the design fundamentals while keeping my feet centered in the 3D digital art world by expanding my skills from modeling to animation to post VFX. I now consider myself a very adaptable 3D generalist and am looking to gain knowledge from other professionals.
When I was in middle school, I had the honor of meeting a super cool teacher that inspired me. She was super fun and loved pigs to such a large extent; she had tons of pig-themed items littering the studio room. I continued working on my art skills, thanks to her assistance. No matter how many times people ridiculed me or said that I would never amount to anything by working in this field, I persisted and strived to push myself to create even higher quality work.
When I first put on the Oculus Quest 2 headset, I knew instantly that this immersive experience would be something I want to be a part of -- not just as an audience, but as a developer as well. Although I was (and still am) pursuing a degree in Computer Science and I never thought about working in the creative industries, I've always been an artist since I was a child. Game development could be a really good way to combine the two interests I have.
The entertainment industry has always fascinated me. As a child, I used to spend hours creating my own worlds and characters, trying to give them a story like the ones I would see on the television. As I grew, I realized that I wanted to make that impact on others around me. I wanted to be the one who brought that same joy and fascination to the new generations to come.
I started making little sculptures out of oven baked clay when I was around 4 which then progressed to carving a fish out of wood at 9. My creative pursuits just expanded after that, getting my first Wacom tablet in 5th grade and making a frame by frame animation in a random paint program so I wouldn’t have to lip sync on camera and then eventually discovering 3D modeling my junior year of high school. I ended up loving Maya and decided to pursue that passion and go to school for visualization.
I have always loved playing video games where I can collect and customize items. I find pc games so immersive, I always get lost in it for hours, and so I decided to pursue a field where I can have a chance to work on something similar. I'm so excited to work on something that others can enjoy, and be happy to look at generally.
I have been passionate about art since I started taking watercolor lessons in a kitchen at the age of seven. I knew that I wanted to channel that passion into creative media and animation when I first watched the behind-the-scenes tapes from The Lord of the Rings films. I was fascinated by the ingenuity and imagination of those artists and knew I wanted to do everything I could to cultivate that same creative vision in myself.
I had started university with the plan of graduating with a computer science degree, but soon after entering I had gotten bored of the work I was doing and could not see myself doing the same work as a career. When exploring new options, I looked at what I enjoyed and what I had a passion in, which was video games. After learning about the vast branches that the entertainment industry has, I swapped my focus to 3D computer animation and now I am committing all my time to learning.
I discovered my passion for shooting and editing video at the age of 11 through producing my own skateboarding videos. I continually pursued my passion of producing skateboarding videos and acquired various sponsorships throughout my youth for my skateboarding talents. As I transitioned into adulthood, there was no question that I wanted to utilize my film production skills and dive deeper into the technical areas; such as VFX, animation, compositing, and motion graphics.
While I’ve wanted to be an artist since kindergarten, I became interested in Animation right in my senior year of high school. I stumbled upon a whole slew of short animations and I couldn’t stop watching. Up until then I was focused on fine arts, but those shorts turned all of that around. I suddenly realized that was an option and that I actually could become a part of that industry.