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I realized that I wanted to work in the design industry when I was very young. Being unknowingly celiac and unfortunately breaking my diet without much awareness, I spent all my time drawing while being very ill and often confined to my home or a hospital. Since then, art has always been my passion.
I found a passion on creating in Photoshop back in 2019, at the age of 14. Then, I focused that into specially movie posters, although i have been doing anything related to photo manipulation, particularly related to personal likings of mine such as Star Wars or football. I started college 3 years later after getting some experience, first sharing my work and consecuently working online with different individuals after they'd found my account, both as collaborations and commissions.
Since I was little I always like everithing related to 3d,animation and videogames in general, thats why I decided I wanted to study something related to this, and while I was studying it I discover something called rigging, and knew that was something that suits me, as i would be able to do technical and artistic work and uinific them in order to create the rigs of characters and props.
I started studying graphic arts because I loved what I could create, after studying two years of graphic arts I decided to switch to 3D because I saw that it was what I really liked and studying as a generalist 3D I realized that what I had the most fun was making The animations and since I specialized in 3D character animation I see that this is what I really like and it is what I want to work with every day.
Since I was 16 years old I've known I wanted to enter the path of arts. As I grew up I realized I wanted to focus on the film industry, precisely on 3D. Nowadays I'm more confident in texturing and VFX so I want to focus my artwork on those specific departments, but I'm eager to explore others such as lighting or compositing, etc.
For years, I aspired to break into the audiovisual industry, specifically in the field of animation, but was unable to achieve that goal. Consequently, I made the decision to shift gears entirely and entered the metal industry. Despite my commitment to the metal sector, the desire to fulfill myself in the realm of animation persisted. After years of working in maintenance-related roles within various companies, I resolved to leave that path behind and return to pursuing a career in animation.
I have always been interested in arts since I was very young, from drawing to writing and photography. Gradually, filmmaking established as my main passion and it became clear to me that this was what I wanted to do for a living. I started to study photography and became interested in colour, shots, scenography... Later, I discovered that through 3D I could recreate from scratch ideas that were impossible for me materially and this made my head explode, so I became obsessed with CGI.
I realized it when I was 18, when I went to AULA (International Educational Opportunities Fair). At this fair I saw several arts universities and I became interested in U - Tad, which was my university. During my degree I learned a lot about multiple topics, and I opted for modeling and rigging. That's why today I would like to work as a character artist and technical artist.
Since very little I always wanted a creative career but sadly in my country there are not many opportunities for the kind of career I wanted so I studied graphic design. After a year of working as a designer I realized that I wanted more of an entertainment career, so I decided to take a master's in art in a country like Spain where I went to a video game and animation-oriented university.