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I wanted to make a mechanical jellyfish with my graduation work and portfolio last year, but I couldn't make a composite image due to the time limit. When I enter the institute early this year, I think about what is suitable for the application part when I get a job and what can I make well in reality. I found a role model, Demorill, and decided to create a reptile character to apply for the modeling and texturing parts.
When I was sophomore at Columbia College Chicago, I was working on team project that my professor gave and I took color correction part in my team. I felt excited for making better mood just correcting color of our scenes. Then, I digged up this industry to find sort of creative jobs and saw some amazing reels as well. It comes huge inspiration to me that making entire environment, and creatures from nothing.
When I was younger than now, I saw a VFXmovie about the Avengers, Transformer, Terminator etc. and every time I watch such a fantastic movie, I wanted to make the vfx movie and i loved them. so I looked up what I had to do to make those movies and I knew I had to learn vfx to make such a movie so i realised i wanted to work in the creative media and entertainment industry and I decided to learn cgi after long suffering and distress
Because of my deep passion for art and technology, I decided to become a 3D character model. Growing up, I was always fascinated by animated films and video games, especially the characters and the world they displayed. This interest led me to explore my digital art and 3D modeling software during my sculpture major years. I realized that 3D modeling can revitalize my imagination by combining my artistic skills with my interests in computer technology.
Since childhood, I've loved animation and movies with magical characters. So, I once believed that I could actually use magic like them. Over time, I became more interested in exotic spaces that made their storylines and worldviews convincing. So, I decided to create a world like that, too. That's why I chose to work.