Round of applause for our sponsors
Self portrait made from a scan. Cleaned up in Zbrush and wrapped using R3DS. Textured in Mari using Texturing XYZ's displacement maps, and albedo extracted from pictures of my face. Grooming done in Maya with Xgen Interactive. This was the biggest challenge for me. Finally, rendered with Renderman and compositing in Nuke.
Such a difficult and equally intresting task to take on, I loved working on this
Some of the scan photos
Main groom references
This next project is some fanart of an Antonio Caparo illustration.
It was a very nice challenge to translate a 2D concept to 3D, I had a lot of fun with this. It was my first deep dive into Substance Painter.
Antonio Caparo's original design