Concept Art Projects - Julie Lafeuille
Here are some of my latest work in concept art and character design :) !
For the entry to this contest, I decided to showcase multiple project (mainly on concept art) done over the last few years.
The first project is a character design work I have done for a video game trailer.
The game talks about a scrap merchant (Deva) in a post-apocalyptic FarWest openword after the big humanity migration : Year Zero!
I've also made some 3D object for this project : rocks, a satallite and a giant poster
Hare are some render of the final result made with Hugo Aubert
And here is the trailer :
My second project is the pre-production of a VR game : Kursed Ale .
With a team of 4, we are doing a kind of "escape room" in a medieval inn.
I was in charge of all the concepts, from moodboard to designs of objects and characters.
I started with a tone of assets and moodboards for the environment :
Some of our references :
Some moodboards :
Here is the final result :
My next Project is a character design work : The goal of this was to make modular characters, so I made dwarfs!
My references for this project come from the adorable work of Aleksandre Dushai :
And here is the render in 3D (it was simplified because I lack of experiences in Zbrush)
The next one is a project I'm still working on :
It's a Overwatch-like FPS ! (but not multiplayer)
We needed to start with our main character and... here he is!
Since it's an FPS I have to think my design with what we'll see in game.
Here is the weapon of the game :
Here are the ennemies :
Then I had to do some parasyte :
Then I had to do the logo of the Bad guys :
And for now I'm still working on the Key Art and the Interface of the game :
Here are some pictures of how the game look so far :
First I made animal studies :
Then I did some quick color research (I was quite short in time so I sticked with what worked first)
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