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Dinosaur, Car and Shark models
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Dinosaur, Car and Shark models

Keelin MacGregor
by KRMacGregor on 31 May 2019 for Rookie Awards 2019

I'm a 3D Game Art and Design student at the University of Hertfordshire. All of these models were created in the span of time from September to now using lots of reference, with September marking the first time I used 3D software. I have tested the highest poly object, the dinosaur, in Unreal already.

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My Nothosaurus Mirabilis model made for the purpose of being put into the Unreal Engine.  This asset could be optimised by going down smoothing levels for its teeth. This was my second time using Zbrush and my first time using substance painter.

4k body textures and 1k eye and teeth textures.

Wire frame of my Nothosaurus model without the extra assets - eyes, claws and teeth.

A 1963 Volkswagen Beetle model textured to look like Herbie. My most recent model and my third hard surface model. Created with Maya and Substance painter.

4-2k textures.

A great white shark game asset. My first ever sculpt which I completed back in December. Created using Mayas sculpting tools and textured in Photoshop. 

4k body texture and 1k teeth textures.


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