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Ram Horn
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Ram Horn

by jrehsi on 31 May 2019 for Rookie Awards 2019

A game-ready model created during my junior year at Ringling College.

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Some early visual development.

Ram Horn

A personal prop modeled with Zbrush and Maya in my junior year at Ringling. Textures created with Substance Designer and Substance Painter and assembled inside Unreal Engine. Created for the Mountainside Biome, this horn emits a magical noise through its mouth when blown into, activating various puzzles scattered throughout the realm. Responsible for all assets and materials.

Low Poly version rendered and textured inside Unreal Engine.

High Poly version rendered inside Zbrush.

Some early visual development on the horn and joints.


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