Game Design Project: Full Circle
Full Circle is a game concept I created as a final project this past semester. The idea for the game was a 2D platformer with a heavy focus on solving puzzles to progress. The player would primarily control one character, but also be able to temporarily swap between companion characters, who would each possess different skills to help with puzzle solving.
The main goal for my project was to make a number of assets, enough to produce the mocked-up screenshots, which can be seen below. I made every asset except for a font, which was resourced from opengameart.org. This font was used in dialogue boxes and in the start menu mock screen.
All of the other assets were made in Adobe Photoshop and designed to be put into the Unity Engine. Although I never got the game to a playable state in the engine, I did complete a full run cycle for the character.
Although my final project was a 2D platformer, I did play around with the idea of creating an RPG in the same style as Undertale and Stardew Valley.
I did change to my final plan soon after but did complete a few designs for the major characters and an idle animation for one of them.