A personal project of mine that I worked on inbetween my courses at Futuregames. This was a project for me to have fun with and let my mind run free, allowing myself to experiment with rendering, texturizing and lighting. The sculpt is an older project originally that I decided to revisit, but mainly focusing on the face, hair and upper body.
High poly done in Zbrush, low poly and rigging in Maya, baked and rendered in Marmoset Toolbag 3 and texturized in Substance Painter.
This was my project for a 3 weeks course in Character Art at Futuregames.
High poly in Zbrush, Pants made in marvelous Designer, low poly and rigging done in Maya , baking and rendering in Marmoset Toolbag 3, texturized in Substance Painter.