Moving On
A storytelling game where players play as Finn, a 10 year old kid, who reminds his grieving father about their indoor adventures, showing his father that he had a happy life and hopes that he can move on with his.
Moving On
Moments before Dawn
A storytelling game where players play as Finn, a 10 year old kid, who reminds his grieving father about their indoor adventures, showing his father that he had a happy life and hopes that he can move on with his.
Game Pillars
Game Mechanics
Production Process
Character Design
Finn is a 10 year old boy whose soul went into the dreams of his father before passing away, hoping to help his father move on without feeling guilty. In those dreams, Finn showed his POV to tell the father that even though he was busy working, he was actually playing with Finn.
The father is an architect who is always busy working even at home as he needs to earn money for Finn’s medical treatments. However, Finn’s father felt very guilty when Finn got sick as he knew that he did not spend much time with Finn despite his son’s requests. Day and night, his father would sleep by his hospital bed and take care of Finn.
3D Environment Modelling
A cozy home environment for users to explore
Environment Lighting Design
Dreamy lighting by adding a skybox and global volume in Unity.
Game Flow and Dialog Scriptwritting
The planning process included the game flow and dialog scriptwritting. To streamline the process in unity, the narration of each mini games were established. Besides, the copywriting of the collectable items were also well thought. This would aid in character development and help the players understand the storyline better.
Background Music
To create a immersive gameplay, the background music was done in adobe audition.
3D Assets Pack
These 3D assets were modelled in Blender and then simple materials were added before exporting and importing them into Unity.
2D Asset Pack
These 2D assets were illustrated by hand using Procreate and then placed into Unity.
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