Lhi's - Unreal Engine - Playable Level
I want to present my first project in Unreal Engine, a completely playable level inspired by The legend of Zelda with a cell shaded look and feel.
Lhi's - Unreal Engine 5 - Playable Level
For this piece, my goal was to be able to recreate the mood and feel of The Legend of Zelda saga, but with a dreamy aura.
The objective of this level is to get the sword and with it defeat the enemies until defeating the final boss. Along the way we can collect collectibles.
The character has a health bar, and 2 counters in the interface. Lhi has 3 speeds, walk, run and sprint, which you control from the keyboard, also once you get the sword, you will be able to attack with 2 different attack animations. The enemies will follow Lhi and attack her.
The character is obviously inspired in Zelda, Modeled in Zbrush, Maya and painted in Substance Painter.
Below you can see the turn around of the main character, Lhi.
The cape and the slate is attached with Unreal Cloth Dynamics.
Here there are some important assets from the level
I also wanted to show part of the process of creating some materials in Unreal.
The Cell Shading is a postprocess material, that was a tricky challenge for me, since I didn't want a too simple cell shading , I wanted to give it a different touch.
Finally, I here is the cover design for the game
I hope you liked it, thanks for reading.
If you have any questions or information you need, don't hesitate to ask me.
Comments (0)
This project doesn't have any comments yet.