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Game Animation
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Game Animation

Chong Yong Xian
by YongXian on 15 Apr 2024 for Rookie Awards 2024

Game animation works done done during the 1-year Game Art diploma at 3dsense Media School.

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Game Animation Reel

Character Intro Progression Reel

For this project, I took inspiration from a few different series including 'Ghost in the Shell', 'Star Wars', and Marvel superhero landing. As for the rig, I decided to use the Hybrid 02 rig. The main concept I wanted to convey was a character performing an impressive sword flourish after defeating the formidable robot, Spidermesh, showcasing their mastery and skill.

Parkour Animation Progression Reel

For my parkour animation, I specifically selected the Kunoichi Rig, which showcases athleticism and agility. I wanted to show the character's seamless navigation across the rooftops of Japanese buildings, showcasing their control and impeccable body mechanics with each leap and bound.

Boss Intro Animation Progression Reel

In the Boss intro, I chose the Lionheart rig. I wanted to show the boss awaits the player's arrival in a dungeon.

As the player enters the boss room, tension fills the air. The boss stands tall, a silhouette against the dimly lit chamber. With a dramatic flourish, the boss turns, pointing their sword menacingly at the player. 


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