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Digital Art Recap and Portfolio
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Digital Art Recap and Portfolio

Crow
by robocrows on 16 Apr 2024 for Rookie Awards 2024

Hi! I'm Crow and these are my projects from learning digital art online, with game art in mind. You'll see 2D character/concept art, some basic 3D and personal digital paintings.

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Here we go! My first project is a fanart combining Wattson from Apex Legends with the Valorant artstyle. 

At this point in my learning I wanted to see if I could make something professional looking.

I decided to make this after seeing some Valorant key art on artstation, and I tried to follow a similar workflow to it. Below are my silhouette explorations with number 0 being from the game for reference.


After picking my favorites I decided to go ahead and work on version B since it showcased the character well along with a sniper, the weapon she was using in the season 2 launch trailer where she was introduced. But to stay consistent with the style I swapped the sniper to the Operator from Valorant. All I had to do now was render it all.

After countless hours of work, I had a finished Illustration. Looking back at it now I see some things I'd do different today, but it's still one of my favorites.

I made more fanart for some games and shows to learn digital drawing.

While I was looking at professional artists workflows and tutorials, more and more 3D showed up, so I decided to learn Blender to block out scenes and objects. 

I made the Blender Guru Donut, of course, followed by the anvil and the chair. These gave me a basic understanding of the program, just enough to roughly make what I wanted.

Sketched out a concept and completed the first 3D based project of my own, this hoverbike like vehicle.

Eager to make more 3D things while it was still new to me, I decided to make another concept, this time a character.

Complete with a character sheet to showcase my 2D skills for my portfolio, I made a rigged and animated (run cycle) yordle like creature based on LoL. 

(screenshot from League of Legends with my character copied on top)

But as I was putting this together, I realised my old character and concept wasn't as good as I remembered, so I decided to make a new one. I had a sketch I really liked and decided to use it for this.

Drew the front view, and I had a basic idea for a backpack sketched out which was enough for me to work from. When making the side view I had to make sure I don't end up with something stiff or flat.

The concept was a character who would use a grappling gun of sorts connected to the backpack that could reel it in, that's why it's circular and kind of looks like a screw to imply rotation. The harness, padding and helmet is there to make sure swinging around from a grapple gun is safe(?). The cable would be hidden under the jacket and out one of the openings above the wrist so the arm doesn't get in the way, with a connection through the back of the jacket to the backpack.

The mesh is fairly low poly made of only quads (3k) and rigged as I wanted to animate it and put it in a game engine but I think I'm getting too far from what I originally studied for, which is digital painting and concept art.

I see a lot of cool visdev stuff nowadays that makes me want to learn more, focusing on design and exploration of ideas.

So recently I've been working on some personal art and posting it online, while looking for opportunities like this. You can see some of these below:


Thanks for reading all of this, good luck to everyone! :D


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