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COMP - Garage & Bridge
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COMP - Garage & Bridge

Leonard Mugnier
by LeonardMB on 11 Apr 2024 for Rookie Awards 2024

Yo! This is Leonard Mugnier, 4th year at ArtFx, specializing in VFX compositing.

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GARAGE

With a few comp friends from my prom at ArtFx, we decided to rent our Greenscreen studio for an afternoon and make a few shots for personnal projects. I came with a rough mood board in mind, shot with a Sony Alpha S7III, Canon 50mm.

Then I figured out the environment. The problematic was for Nuke to track a shot on which the actor was taking a step up, the depth and scale of the shot was a bit tough to get right, but was manageable during the layout phase. I then used lumaAI's genie to make a few assets (camera lenses,  projector, screwdrivers, tool hangers), polyHaven assets, and other photoscans to build the environment (very fun!). I did around 5 iterations of each rendering phase, to end up with the final step of: grading the character, I basically color corrected it, put two rotos to grade him when approching the workbench and that's it.

So: shot, rendered & comped this shot. Made with Blender and Nuke. A month of work (a week for each phase).

Rural Thai Bridge

Here I wanted to make an invisible integration on a surface with challenging lighting. I was aiming for something that makes you wonder where the CGI is.

I took a plate from pexels that I liked, tracked it, reproduced the buildings in 3D. Then I got a modular bridge from polyhaven, kitbashed it and reshaded it to match the surrounding environment. The big problem came from the rendering. I had to create 3 render layers: the bridge, a shadow catcher (buildings & bridge), and a reflection layer, each had their own set of AOVs. I then slaped everything together in Nuke, did a bit of grading, removed a patch, add some effects.

So: rendered & comped this shot. Made with Blender and Nuke. Three to five days of work, a week worth of research for the render layers & such.


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