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Project : UN-NAMED
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Project : UN-NAMED

Rahul Mridha
by itsdigitalNeel on 19 Apr 2024 for Rookie Awards 2024

"Un-Named" is a breathtaking showcase of cutting-edge technology and artistic vision, brought to life through Unreal Engine 5.3. This cinematic masterpiece transports viewers into a world of stunning 3D environments and captivating animations that redefine the boundaries of visual storytelling.

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CINEMATIC SHOWCASE 

FINAL IMAGE RENDER

BREAKDOWN 

In "Un-Named," I embarked on a journey of creativity and technical mastery in Unreal Engine 5.3. The project began with extensive research, including delving into tutorial videos to hone my animation skills and crafting a compelling short story that served as both a storyboard and mood board.

My creative process was fueled by a vast array of references collected meticulously from platforms like Pinterest, and Google. I scoured Marketplace, Quixel Bridge, SketchFab, and other resources to curate the perfect assets for my vision.

Entering Unreal Engine 5.3, I white-boxed the project, laying the foundation for the immersive experience to come. Key assets replaced placeholders, and the scene came to life with a vibrant array of elements—leaves, trees, flowers, fog, rain, and a celestial display of stars—all meticulously placed to craft a captivating 3D environment.

Animation, a cornerstone of this project, was achieved using Paragon Assets and custom creations. A storm effect, a pivotal moment in the narrative, was brought to fruition with the collaboration of a skilled friend, adding depth and intensity to the experience.

Sound design played a crucial role, with storm and rain effects sourced and integrated seamlessly from Google. Background music and a majestic giant's roar added further layers of immersion.

Post-processing and color grading elevated the visuals, setting the stage for cinematic sequences captured through carefully crafted camera angles. The final output, rendered in stunning 4K quality, showcased the culmination of my efforts in Unreal Engine 5.3.

Every frame of this project was meticulously edited and polished using Premiere Pro, ensuring a seamless and impactful viewing experience for audiences.

"Un-Named" is not just a showcase of technical prowess but a testament to the boundless creativity and dedication that drives me as a 3D environment artist and storyteller.


1. **Research and Learning:**

- Watched tutorial videos on animation related to the project to acquire the necessary skills and knowledge.

- Performed research on various aspects of the project including animation techniques and asset collection.

2. **Concept Development:**

- Created a short story for the project, similar to a storyboard, to outline the narrative.

- Developed a mood board to determine the tone and visual style of the project.

3. **Asset Collection and Management:**

- Used Pinterest and Google to collect and organize references including images and videos.

- Used platforms like Marketplace, Quixel Bridge, and SketchFab to find and gather assets needed for the project.

4. **Project Setup in Unreal Engine 5.3:**

- Created a new project titled "Un-Named" in Unreal Engine 5.3.

- Initially, the project was white-boxing, and then key assets were changed as per the project requirements.

5. **Environment Design and Animation:**

- A 3D environment designed in Unreal Engine, including elements such as leaves, trees, flowers, fog, rain, and stars.

- Used animations from Paragon Assets for character and object movements.

- Collaborated with a friend to create storm effects and used a camera shake for cinematic scenes.

6. **Sound Design:**

- Downloaded storm, rain, background music, and giant roar sound effects from sources like Google to improve the audio experience.

7. **Post-Processing and Final Output:**

- Color grading implemented using post-process techniques to enhance visual aesthetics.

- Set camera angles for cinematic shots to create compelling visuals.

- Final output presented in PNG format with 4K quality.

- Edited the video using Premiere Pro, including adding sound effects and finalizing the overall video presentation.

Overall, its breakdown demonstrates a comprehensive workflow that covers various stages from initial concept development to the creation of a sophisticated final product.

STORYBOARD & MOOD BOARD

UNREAL ENGINE ASSETS

WHITEBOXING & WIP SCREENSHOTS

PROCESS VIEW

IMAGE ROW



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