Lady Maria Fan art
I wanted to make one of my favourite characters from Bloodborne: Lady Maria.
This project has been a great opportunity to push clothes quality with Marvelous designer and Zbrush.
I wanted to create a mood of challenge, presenting the character with an elegant pose, like she was a doll.
50k Triangles roughly.
4k cloth texture.
2k face texture.
2k hair texture.
Helel is the protagonist of my project's degree: A videogame made in Unreal Engine 4 called "Hoax"; I was responsible for Character Art and Design, and Environment Art.
She's a survivor on a hostile alien planet, ruled by terrifying creatures. Wandering alone for 10 years, carrying the sin of a tribute unfulfilled which condamned the most she cared, she's now seeking answers, where life only shines in the darkness.
She's the character I made for the Feudal Japan: The Shogunate Challenge of Artstation.
The model was made in Maya and Zbrush, then I made retopology using Unfold 3D and Textures in Substance Painter and a bit of Photoshop. For this project I wanted to achieve a better quality with hairs, making them the most appealling as possible, while maintaining a reasonable polycount.
Based on the beautiful concept of Nuo Xu