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Antoine LEFEBVRE | Modeling/Texturing/Shading 3D Artist
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Antoine LEFEBVRE | Modeling/Texturing/Shading 3D Artist

Antoine LEFEBVRE
by antoinelfbvr on 6 Apr 2024 for Rookie Awards 2024

My name is Antoine LEFEBVRE and I'm a graduate of ESMA. I'm a texturing/modeling/shading artist. Here, I share with you various projects that are close to my heart. As you read on, you'll discover stories, moods and atmospheres. Enjoy !

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- The dwarf artificer -

Dive into the world of fantasy with this portrait featuring a dwarf artificer. Through this creation, I aimed to breathe life into an iconic character from fantastical mythology, adding a touch of uniqueness.

This was an incredibly enjoyable project and marked one of my first fully realized sculpts in ZBrush. Creating this portrait has deepened my familiarity with ZBrush, taking me from the initial sculpting phase to the fine-tuning of micro-details

Responsible for all assets, modeling-lighting in maya, sculpt and displacement map made in Zbrush, texturing in Substance Painter, groom with Xgen, and shading in Arnold . It's my own concept.

The biggest challenge on this project was to give emotion and personality to my creature. I wanted him to have something atypical, almost cartoonish.

I wanted us to feel the character's liabilities, his history.

I've made a lot of progress on Zbrush thanks to this project.

I was able to establish a workflow, get a very solid base of sculpting before learning to add all those skin details.

Texturing the skin with substance was also a real learning experience. I had to remain subtle in all these micro details of color, to give the skin a slightly aged look. 

-Dunes Helmet-

this helmet is the fruit of a desire to create a unique helmet from an alternative universe.

The basic idea was to draw inspiration from helmets used to breathe and filter air, because in the alternative world I wanted to represent, the world is almost entirely covered in sand, with air that's almost impossible to breathe.

It's a project I realized last year and have already presented at the rookie award 2023. I've since reworked the rendering, texturing and compositing.

In a world ravaged by the aftermath of catastrophe, where the line between survival and extinction is razor-thin, the 3D Sci-Fi Helmet stands as a beacon of hope for those brave enough to venture into the treacherous landscapes of a post-apocalyptic universe. Designed to withstand the harshest conditions, including deadly sandstorms that choke the air, this extraordinary helmet ensures the wearer's safety and breathability, making it an essential asset for rookies daring to explore the unknown.

This project has been a significant learning experience and a tremendous source of joy. Creating this helmet required in-depth research, sketches, and thorough references as a crucial step to lay a strong foundation and know the direction we're headed.

One of the most remarkable features of this sci-fi helmet is its ability to offer uninterrupted breathability, even amidst the most ferocious sandstorms. Equipped with a sophisticated air filtration system, the helmet filters out airborne contaminants, ensuring clean and purified air reaches the wearer's lungs. The cutting-edge technology employed within the helmet guarantees a continuous supply of oxygen, negating the need for cumbersome external breathing apparatuses.

Modeling was done using Maya and ZBrush, and texturing with Substance Painter.

-Space environments-

I had the opportunity to participate in the creation of a space environment project.

Here, the aim was to create a series of rooms forming part of a huge space city where creatures and humans live together.

The idea was to keep the spirit pure and simplistic, with beautiful curves and futuristic shapes. 

I was responsible for modeling the environment and texturing a few of them.

For this room, we had to create an environment similar to a modern, futuristic factory, and also to a research room, a bit like a scientific laboratory.

Here, I had to create a huge entertainment platform.

I had to create an open concert hall as well as a basketball court.

For the concert hall, I drew inspiration from festivals such as "tommorrow land", with its Ferris wheel and carnival atmosphere.

I modeled the stands next to it to keep the festive, childlike feel.

This is a landing platform for spaceships.

Something big, uncluttered and not too busy was needed to welcome the ships and new arrivals.

It also needed to have a natural, green feel.

Modeling and texturing of these environments was made in Maya and Substance Painter. 


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