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Game Animation
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Game Animation

Tan Pei Hong
by tanpeihong on 4 Apr 2024 for Rookie Awards 2024

Game animation works done done during the 1-year Game Art diploma at 3dsense Media School.

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Game Animation Demo Reel

Character Intro Demo Reel

In this project, I developed a concept about a mighty, magic-wielding knight character who rallies his troops to battle. I wanted to showcase his strength and magical prowess, as well as a touch of majesty.

The scene was animated in Maya, using a step-to-spline workflow; before being lit and rendered in Unreal Engine 5.

A big inspiration for this character would be World of Warcraft’s Lich King as well as League of Legend’s Azir; both being leaders with a strong connection to magical power and authority. Furthermore, both characters have a regal presence, embodying a sense of leadership and dominion over their subjects.

Parkour Demo Reel

Here, I created a parkour sequence starring Akali, while featuring as many diverse movements as possible for this sequence.Throughout this project, I faced several revisions to the overall direction and concept of the parkour sequence, most notably the ending sequence. However, I managed to complete it on time and definitely learnt alot from this experience!

The scene was animated in Maya, using a step-to-spline workflow; before being lit and rendered in Unreal Engine 5.

Drawing inspiration from League of Legend’s Akali herself, I wanted to showcase her agility and nimbleness.

Boss Intro Demo Reel

In this project, I developed a concept involving cultists summoning a monstrous demon. It was a fun challenge animating the wings of the demon character, and I definitely learnt alot from this. I also had the opportunity to experiment with more filmmaking techniques, such as dutch angles.

The scene was animated in Maya, using a step-to-spline workflow; before being lit and rendered in Unreal Engine 5.

A big inspiration for the overall scene layout of the scene would be the Tristram Cathedral from the Diablo series. It is a haunting, gothic structure with an eerie ambience, dimly lit corridors and a foreboding atmosphere. Hence, I intended for a similar environment to be the backdrop for this cinematic. 

The demon’s behaviour was also largely inspired from the various winged demons in popular video games such as Warcraft and the Warhammer series. I wanted to showcase his weight, by reducing the time it takes to him slam down onto the ground.


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