Improvised War Room
Real-time 3D environment, assembled and composed in Unreal Engine 5.
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Breakdown views from the viewport showing: Albedo, Wireframes, Lighting only, Detailed Lighting, Roughness and Metalness views.
A single trim-sheet, made in Designer, was used to texture the wooden panels. Second UV channel masks were utilized to break repetition and elevate the overall quality. Every panel's parameters are controlled with a single material parameter collection. Two tiling materials, also made in Designer, were used in combination with vertex-painting to create the damaged paint on the walls and ceiling.
Video showing how the scene progressed from a simple block-out to its final form.
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