Fencer
Fencer character created for my mentorship project at Think Tank Training Centre online. It was based on the concept "Fencer" by Craig Matchett (https://www.artstation.com/artwork/OmmX6b).
Reference Board
I found real life references to capture different details in the concept and also combined elements in different references for inspiration.
Blocking out
First I made sure the body of my character had the desired proportions and then I used Marvelous Designer to block out the clothing so that silhouette of the character could start to form.
Then I used a combination of Zbrush and Maya to add the other elements of the character working between the two programs to get the desired outcome. Once everything was looking how I wanted I added details in Zbrush.
Retopology and UVs
Once I had everything I spent time to make sure my topology and UVs were right. I wanted to make sure that my UVs and topology were good so that detailing and texturing would be easier.
Skin Details
I added skin details to the face and hands of the character using by projecting details from a texturingxyz asset in Mudbox. I cleaned this up in Zbrush and added similar details to the rest of the visible parts of the character's body.
Texturing
I used Substance Painter to texture my character using a combination of procedural tools and hand painting.
Hair
I used hair cards for the character's hair and eyelashes and used texturing for the eyebrows as they are mainly hidden by the character's fringe. I spent time placing my cards in layers and overlapping in clumps to try to mask the individual cards' edges.
Rendering
I rendered the character in Unreal Engine 5 where I created a scene for the character.
I would like to thank my supervisors and classmates at Think Tank. I especially wanted to thank my mentor Babak Bina for the feedback and advice he gave during this project.
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