OCTOPUS
The entry highlights my individual creation of a creature, which I painstakingly developed from scratch to achieve realism in a creature, blending in an environment.
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Round of applause for our sponsors
Final Rendered output in Arnold Maya.
The sculpt I did in Z brush for octopus.
Applying Z brush Displacement in maya to reptopologized model of octopus.
SUBSTANCE SETUP FOR BASE COL AND OTHER TEXTURES
ENVIRONMENT SEUP IN MAYA , WITH MEGA SCANS USED.
REFERENCE BOARD
MAYA UV AND SHADING SETUP, WITH MODEL TOPOLOGY AND DEFORMERS USED FOR TENTACLES
TURNTABLE FOR OCTOPUS
PASSES FOR OCTOPUS
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