A Sci-fi Hideout created during my mentorship at Think Tank Training Centre as an environment for games. I designed the scene with an emphasis on appealing yet function design, using hard surface techniques and a consistent PBR workflow.
A sci-fi environment for games, with an emphasis on hard surface methods and appealing yet functional design. I took a lot of inspiration from games like Portal and Dues Ex, and took notice of how they approached the presentation of their scenes, color, and lighting. This project was created during my mentorship at Think Tank Training Centre.