Hugo Teixeira
Here are the six projects I realized and present at the Rookie Awards
• FIRST PROJECT : Medieval Alley
I realized a personal project of a medieval alley on which I carried out all the steps of modelling, texturing, lighting, Fx, etc... For that I used software such as Maya, Speedtree, Substance Painter and Unreal Engine.
• Final Result of Medieval Alley
• Different atmospheres with the same point of view.
• Here are some special effects I made for this scene.
• Wireframe view of my modeling.
Software used : Maya, Substance Painter, Unreal Engine.
• Inspirated on the Medieval Village concept of Maverick.
• SECOND PROJECT : Shaman Head, Lighting - Compositing.
In this project i have doing lighting and compositing on the modelised and textured shaman head by Savany Audrey.
• Final Render.
• Render Passes View.
Software used : Maya, Arnold, Nuke.
• THIRD PROJECT : Emily Head, Lighting - Compositing.
Second real work in lighting, compositing on a free Emily model, I try to make a scene with a afternoon atmosphere, facing a shutter. And minimize the problem of its absence of hair and body.
• Final Render.
• Render Passes View.
Software used : Maya, Arnold, Nuke.
• FOURTH PROJECT : Emily Head, Lighting - Compositing. (Scary Version)
Here is the first Lighting, Compositing work I do this year on a free Emily model, I try to make a scene with a scary atmosphere and minimize the problem of its absence of hair and body.
• Final Render.
• Render Passes View.
Software used : Maya, Arnold, Nuke.
• FIFTH PROJECT : Apocaliptic Gate Diorama
This project is a diorama realized by group of two people. In this group, I was responsible for modeling and texturing the hardsurface. This is the part I'm presenting here.
• Diorama, Textured Version.
• Diorama, Wireframe.
• Diorama, Wireframe Zoom.
• Drone for Diorama, Textured Version.
• Drone for Diorama, Wireframe.
• Final Render
• Lighting by me and my partner Oceanne Testard.
• Creature by Oceanne Testard.
Software used : Maya, Substance Painter, Arnold.
• SIXTH PROJECT : Spaceship for Group Project
In the context of a worshop I participated in the group project for which I created this spaceship but also the level design and a part of the lighting.
• Spaceship View 1
• Spaceship View 2
• Spaceship Wireframe View
• Different point of view of Spaceship.
• Video of full group project : Spaceship Hangar in Unreal Engine 4
• Group composed of : Chagnon Bastien, empereur Thibault, Perret Guillaume, Martiny Charles, Teixeira Hugo.
Software used : Maya, Substance Painter, Unreal Engine.
Here are the six projects I realized and present at the Rookie Awards 2019.
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