Modeling / Texturing Artist Portfolio
I am a modeling and texturing artist and this is my first rookies entry . This is a collection of some of my latest modeling and texturing work and I would love to work in the Visual Effects industry one day.
This is a British WWII RAF Helmet used during WW2. I modeled and textured the helmet using Maya, Zbrush, Mari and Substance Painter. The look development, lighting and rendering was done in Maya using the Arnold renderer.
Breakdown Video.
This is a futuristic scene showing a humanoid robot that has been badly damaged and is now getting repaired by other robots. I was responsible for all of the assets. The modeling and texturing was done using Maya, Zbrush, Mari and Substance Painter. The look development, lighting and rendering was done in Maya using the Arnold renderer.
Breakdown Video.
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