3D modeling 2021
Hi, here are 4 projects that I have done, two of them are from Ylva, the student short film I am currently making. I am proud of the level I have acquired during these projects by exploiting different styles. I hope you like it (The final render of the Viking is only visible on a cell phone)
I am a student at ECV Bordeaux and here are 4 projects I have done over the last two years of my master's degree.
Tingra
My first big 3D project
Basemesh on Zbrush and exported the displacement map for Maya
Retopology / UV's on Maya
Surfacing on Substance Painter
Grooming on Maya with xGen
Lighting /Rendering on Maya with Redshift
Reference : Creature Design by Lip Comarella
Stinger Akali
My first realistic character project
sculpted on Zbrush, my first steps with texturing xyz and exported on maya for retopology/UV's
Clothes made on Marvelous designer and exported on maya for retopology/UV's
Surfacing on Substance Painter
My first steps on Yeti for grooming
Lighting/Rendering on maya with Redshift
Reference : Character Design by Brahim Benseho
Gray Turn
Wireframe Turn
Diffuse Turn
Beauty Turn
The Demon
One of the three characters in the short film I am making with Yann Domingie : Ylva
The render is a combinaison of 2D and 3D and I'm doing the 3D part alone
I did the sculpt on Zbrush and exported for retopology and rigging on Maya
There is no displacement or normal map
Yann Domingie did the texturing
Lighting/Rendering on maya using aiToon Shader with Arnold
Compositing on Nuke
Reference : Character Design by Yann Domingie
Gray Turn
Wireframe Turn
Ylva
That's our viking Ylva the 2nd main character
I did the sculpt on Zbrush and exported on Maya for retopology / UV's and Rigging
I did the facial expressions with blendshapes on Maya
There is no displacement map or normale map
Yann Domingie did the texturing
Grooming with Yeti, there is no simulation for grooming but using nCloth for CFX
Lighting/Rendering on maya using aiToon Shader with Arnold
I did the Compositing on Nuke
Reference : Character Design by Domingie Yann
Gray Turn
Wireframe Turn
Face Gray Turn
Face Wireframe Turn
Facial expressions Gray Face View
Facial expressions topology Face View
Facial expressions Gray Profil View
Facial expressions topology 3/4 View
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