Ylva, the shieldmaiden
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Ylva, the shieldmaiden

by Rhadamenteh on 1 Jun 2021 for Rookie Awards 2021

Hi, here are 4 projects that I have done, two of them are from Ylva, the student short film I am currently making. I am proud of the level I have acquired during these projects by exploiting different styles. I hope you like it (The final render of the Viking is only visible on a cell phone)

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I am a student at ECV Bordeaux and here are 4 projects I have done over the last two years of my master's degree.

Tingra

My first big 3D project

Basemesh on Zbrush and exported the displacement map for Maya

Retopology / UV's on Maya

Surfacing on Substance Painter

Grooming on Maya with xGen

Lighting /Rendering on Maya with Redshift

Reference : Creature Design by Lip Comarella

Stinger Akali

My first realistic character project

sculpted on Zbrush, my first steps with texturing xyz and exported on maya for retopology/UV's

Clothes made on Marvelous designer and exported on maya for retopology/UV's

Surfacing on Substance Painter

My first steps on Yeti for grooming

Lighting/Rendering on maya with Redshift


Reference : Character Design by Brahim Benseho

Gray Turn

Wireframe Turn

Diffuse Turn

Beauty Turn

The Demon

One of the three characters in the short film I am making with Yann Domingie : Ylva

The render is a combinaison of 2D and 3D and I'm doing the 3D part alone

I did the sculpt on Zbrush and exported for retopology and rigging on Maya

There is no displacement or normal map

Yann Domingie did the texturing

Lighting/Rendering on maya using aiToon Shader with Arnold

Compositing on Nuke


Reference : Character Design by Yann Domingie

Gray Turn

Wireframe Turn

Ylva

That's our viking Ylva the 2nd main character

I did the sculpt on Zbrush and exported on Maya for retopology / UV's and Rigging

I did the facial expressions with blendshapes on Maya

There is no displacement map or normale map

Yann Domingie did the texturing

Grooming with Yeti, there is no simulation for grooming but using nCloth for CFX

Lighting/Rendering on maya using aiToon Shader with Arnold

I did the Compositing on Nuke


Reference : Character Design by Domingie Yann

Gray Turn

Wireframe Turn

Face Gray Turn

Face Wireframe Turn

Facial expressions Gray Face View

Facial expressions topology Face View

Facial expressions Gray Profil View

Facial expressions topology 3/4 View


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