High poly fan art model of a Gears of War character using a mixture of 3D sculpting and hard-surface workflows. Modeled in Blender.
Game-ready model based on a gun from Mass Effect. Modeled in blender and textured using Substance Painter and Decal Machine.
Hard Surface Exercises:
These models were created as a way to practice hard surface mid-poly workflows in Blender using decals for surface-level details.