Hi! I wanted to take this opportunity to show some of my projects I did in my free time.
This is my first completed character for my demo reel. The amazing concept is done by Sergi Brosa, though I took some liberties, especially regarding the hair.
ZBrush, Maya, Substance Painter, Arnold, Nuke
Concept done by Heng Tang. One of the difficulties I had with this piece was the anatomy. Since only the front view was visible in the concept I had to think about how the back looks like. It took a long time and many references until I was satisfied.
I also had to think about how the swords looked like and was influenced by the amazing designs of Ghost of Tsushima when making this.
ZBrush, Maya, Substance Painter, Marmoset
This was a concept done by Bu Zhou and as I was working on it I also got the idea to model the full body underneath the kimono. It was quite difficult to imagine how it could look like and as for the projects before I had to search for many references to get some idea.
ZBrush, Maya, Affinity Photo, Substance Painter, Marvelous Designer, Marmoset
For my lates project I wanted to model an Anime character and use the Unreal Engine for the cel shading. I decided on Mizaru from the Anime "Last Period". Her design is pretty cool, especially the skateboard on one concept I found. One of the challenged had with this project was how to decide which shadows were painted in and which I left to the shader. The baked AO in substance helped a lt with this. Most of the outlines are done with an inverted hull, though some are also drawn into the texture.
ZBrush, Maya, Substance Painter, Photoshop, Unreal Engine