Concept by Chris Kintner
The rat was sculpted in Zbrush and textured in Substance Painter. I made the hat in Marvelous Designer. The pie was photoscanned using Agisoft Metashape, and the cheese was created with a Vray metaball.
The fur groom was done in Xgen.
For all other assets, I sculpted a high poly displacement in Zbrush and textured them in Substance Painter.
Compositing was done in Nuke.
Concept by Lena Richards
The butterfly woman was sculpted in Zbrush and textured in Mari using multichannel maps from texturingxyz. The robe was created in Marvelous Designer, using a fabric texture that I created from real fabric, as well as the ribbon. The butterflies were sculpted in Zbrush. They and the rest of the assets were textured in Substance Painter.
Hair groom was created in Xgen and compositing was done in Nuke.