2021 Texturing and Look Development Reel
This is a compilation of my best work this year! I'm an aspiring texture and look development artist from Bangkok, Thailand. I am currently a junior at Savannah College of Art Design.
My first work is a group work I was a part of in SCAD's collaborative class with the Mill. I was responsible for look development, texturing, and lighting. Lighting and Look Development is done in Maya, and texturing is done with Substance Designer and Substance Painter. The people in my team are:
Joonho Bang (FX artist), Imogen Davies (FX artist), Jake Diana (Compositor)
Effects were done in Houdini and compositing was in Nuke.
Here is the breakdown of the texturing, look development, and lighting work I did for this project
This is my project "a Night in the Lotus Fields." Made in Maya, textured with Photoshop and Substance Painter, and rendered with Renderman.
This is an environment I made for a Senior Film that I'm working on with my friends. I am responsible for all aspects in this environment. This was modeled in Maya and textured in Photoshop and Substance Painter.
This project is aging organic objects. I am responsible for all aspects in this project. Modeled in Maya, textured in Photoshop and Substance Painter.
Here is the project breakdown
This is a project I made based off a concept art I found on Artstation. I am responsible for all aspects except for the tree model. This was modeled in Maya, textured in Substance Painter and Substance Designer and rendered in UE4.
Next is my project called the Abandoned. The concept was aging man-made objects. I was responsible for all aspects in this project. Modeled in Maya and textured in Photoshop and Substance Painter.
Here's the project breakdown.
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