Creature FX work i did for my specilism at Escape Studios.
I did the entire pipline.
Modeling the Bones/Muscles
Muscle, fat, skin and fur sim
This was a big challenge for me as at the beginning of this project I hadn’t touched any of this software (save for maya) and almost all of the pipeline was completely new to me.
I now know 3 new pieces of software, zbrush, Ziva Dynamics and xGen and have an in depth knowledge on anatomy.
I modelled each bone individually and then compiled it in Maya, this was the original and edit. I realised that they where out of proportion and went back and changed it
This was the muscle layer modelled and simed with Ziva Dynamics
Rendered out groom - done with XGen