
Project Parallel | 3D Game Environment Art | Cinematic Rendering
I am responsible for modeling and texturing all the assets in this video. I have used Maya for modeling all the assets, Substance Painter to texture, and UNITY's HDRP. This game environment is a futuristic apartment of a scientist who is working and studying the concept of a parallel universe
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Round of applause for our sponsors
This project features a sci-fi game environment that takes
place in the year 2030.
This game environment is a futuristic apartment of a scientist who is working and studying the concept of a parallel universe or
co-existing worlds secretly trying to create a vision of a parallel
universe using artificial photons interacting with its clone.
This project has been created using Autodesk Maya, Unity HDRP, Substance Painter, and Adobe Photoshop.
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