The positivity and touching storytelling of this work resonated with me a lot. During this 5 week project, I attempted to bring this idyllic world a bit closer to reality.
I used the following software tools while creating this piece:
- Maya for modelling
- Mudbox for sculpting and displacement baking. I sculpted cats' fur (please see more details below), fish, broom, and fabric
- Mari for texturing (creating diffuse, bump, reflection maps for all the objects)
- Maya V-Ray for cat's fur, lighting (including volumetric lighting or 'God Rays'), and rendering
- Photoshop for combining 'atmosphere' render pass (volumetric lighting) and the sRGB render pass, as well as post-processing (incl. adding dust particles and slow cooker steam)
- I created a cat's base mesh in Maya and exported it to Mudbox for sculpting.
- In Mudbox, I sculpted details (mainly using 'Wax', 'Grab', 'Knife', and 'Smooth' brushes) and then used Mesh > Retopologize to retopologize the base mesh and to make the fur strokes look more smooth
- I baked the Displacement map (UV & Maps > Extract texture maps > Displacement map) based on the new base mesh and exported both retopologized base mesh and displacement map back to Maya
- In order to make the fur look softer, I added tiny fur hair ('peach fuzz'), using V-Ray fur.