Ana Belen Negrete Jacome - Student Work 2021
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Ana Belen Negrete Jacome - Student Work 2021

Ana Belén Negrete Jácome
by anabelennegrete on 21 May 2021 for Rookie Awards 2021

These are some of my student works from 2019 - 2021. I've gotten to explore aspects from organic and inorganic assets, up to realistic and cartoon. Also had the amazing opportunity of working on my first ever 3D film. I've enjoyed each and every project, hope you enjoy them as well!

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Digital Portrait |

This project consisted in developing a realistic self portrait in 3D.

Softwares used: Scan done with Agisoft PhotoScan, Wrapping done in R3DS Wrap, Sculpting done in Mudbox, Retopology in Maya, Grooming with X-Gen, Texturing in Mudbox and Photoshop, Rendering done with Renderman, Compositing done in Photoshop and Nuke.

Danielle | Sunny Incident

I was responsible of the modeling and texturing of the character "Danielle", from my 3rd year short film "Sunny Incident". I was also in charge of the editing of the movie, as well as the sound design.

Softwares used: Modeling done in Maya, Sculpting done in Mudbox, Texturing in Mudbox and Photoshop, Rendering done with Renderman, Compositing done in Photoshop and Nuke, Editing done in Premiere.

Shiro to Aka |

This project consisted in developing a character design for an animal and later bring it to life in 3D.

Softwares used: ZBrush for sculpting, Maya for retopology, XGen for grooming, Mudbox and Photoshop for texturing, Renderman for rendering, compositing done in Photoshop and Nuke.

Cecropia Moth Caterpillar |

This project consisted in doing a realistic 3D model of an insect.

Softwares used: Maya for modeling, Mudbox for sculpting and texturing, Photoshop for texturing, Renderman for rendering, Nuke for compositing.

Casa de un Diablero |

This project consisted in doing a 3D model of a stylized house to be used as the set for the 2nd year short film.

Softwares used: Maya for modeling, Mudbox for sculpting and texturing, Photoshop for texturing, Renderman for rendering, Nuke and After Effects for compositing, Premiere for editing.

A Lost Beetle |

This project consisted in doing a realistic model of an existing car.

Softwares used: Modeling done in Maya, rendering done with Renderman and compositing done in Photoshop and Nuke.

Overtaken | Majora's Mask

This project consisted in creating a transformation from one look to another, so I decided to pay an homage to one of my favorite videogames "The Legend of Zelda: Majora's Mask".

Softwares used: Modeling done in Maya, Sculpting done in Mudbox, Texturing done in Mudbox and Photoshop, Rendering done with Renderman, Compositing done in Nuke.

Curiouser and Curiouser |

This project consisted in doing the modeling of a teaset, based on real references.

Softwares used: Modeling done in Maya, texturing done in Photoshop, rendering done with Renderman and compositing done in Photoshop and Nuke.

Footprint |

This project consisted in doing a realistic 3D model of a pair of shoes.

Softwares used: Maya for modeling, Photoshop for texturing, Renderman for rendering, Photoshop for compositing.

An artisan's dream |

This workshop is owned by an Ecuadorian artisan who makes wooden toys with incrusted gems.

His dream was to one day be able to give his daughter one of these toys as a gift. Ever since she was 5, he had saved money and scraps of gems from commissions. Eventually he was able to gift it to her, but as her wedding gift. 

This project consisted in modeling and rendering a realistic workshop.

Softwares used: Maya for modeling, Photoshop for texturing and compositing, Renderman for rendering.

Thank you for reviewing my entry!


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