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Procedural Environment - Houdini
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Procedural Environment - Houdini

Edoardo Tebaldi
by edoardoTebaldi on 22 Apr 2024

A recreation of my living room. I used Houdini to create all the models in the scene, and to generate the simulations (pyro, fluid, vellum). For the textures I used Substance 3D designer. Procedural meshes: Couch and armchair (same node graph), Tables and dresser (same node graph), Libraries (random book layout)

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Final Work

Reference Image

Untextured Models and Fire simulation


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