Zack Osmond
SwitzerlandBeeing an Environment Artist and Hard Surface modeler in the VFX and Gaming Industry. Also interested in animation for later in my career!
in 2009 when I was 11.
Learning: Sae Institue Geneva
Skills: 3d Substance Painter Arnold for Houdini Autodek Maya Foundry NUKE Houdini PremierePro quixel megascans SpeedTree
Expertise: 3D Animation Game Design & Development Visual Effects
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Skipped Debut N/A
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Skipped Player N/A
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Leveled up to Contender N/A
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Leveled up to Rookie Mar 28, 2024
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Pro TBD
• Experience
Produced high quality assets based on concepts and briefs suitable for production artistically and technically, from modeling to shading.
Produced environment and hard surface assets from modeling to rendering. Did some basic rigging for non-organic object.