Stefano Pigozzo
ItalyMy main goal is to work in an big American film company, contributing as a 3D modeler.
I discovered the love for this work since the second year of Architecture University in Venice. Ever since I started using simple 3D programs, my dream has been to want to work in the world of cinema creating characters and worlds yet to be discovered.
Learning: BigRock
Skills: Adobe Photoshop Arnold for Maya Autodesk Maya Maya Substance Painter ZBrush
Expertise: 3D Animation Other
-
Skipped Debut TBD
-
Skipped Player TBD
-
Skipped Contender N/A
-
Leveled up to Rookie Nov 17, 2020
-
Pro TBD
• Current Education
BigRock
Class of 2021