Lauro Gutierrez Barragan
MexicoEnter a AAA videogame studio as an environment artist or character artist, learn and grow from there to define new goals.
Since i was little ive always wanted to be part of the creative media. I directed my studies in digital animation into movies and cartoons but at the end of my studies y decided to enter Vertex School and move to the videogame creation path. Im currently grwing as an environment artist in the Studio Rexcore in Mexico looking to enter a big studio and work in AAA games.
Learning: Vertex School Inc
Skills: 3D Coat Adobe After Affects Adobe Photoshop Arnold for Maya Autodesk Maya Auto Desk Maya HairStrandGen Marmoset Toolbag Marvellous Designer Maya painter PureRef Quixel Megascan Quixel Mixer subsstance designer Substance Substance Designer Substance Painter Unreal Engine Unreal Engine 4 XGen Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Skipped Contender N/A
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Leveled up to Rookie Aug 18, 2020
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Pro TBD
• Experience
Coordinate projects of previsualization for scenarios and TV stages
Consolidate de delivery of 53 different projects with budgets from 50 thousand Mexican pesos to 1.5 million US dollars as lider of the 3d.
Consolidate the creation of 3D environments in Unreal Engine and Maya with Redshift as the main render engine.
Manage asset creation with the art team I’m in charge of and general art for 2D and 3D games inside the studio
3 years university degree in digital animation in SAE Mexico
3 years university degree in digital art in Middlesex University London