Tom Ambrose
United KingdomTo model 3D assets in an advertisement or film pipeline.
After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.
Learning: Norwich University of the Arts
Skills: 3d Substance Painter Adobe After Affects Adobe Premier Pro Adobe Substance Painter Arnold for Maya Autodesk Maya Auto Desk Maya Blender Nuke
Expertise: Visual Effects
Portfolio of the Week
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Jan 24, 2023
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Leveled up to Rookie TBD
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Pro TBD