Martina Porta
Italy3d Generalist and Concept Artist. I wish to be able to work in big movie and video game productions.
Since I was little I have always loved the world of art, but in my last year of high school I felt a little lost. Then a friend of mine asked me for help developing a game. At the time I knew nothing about 3D and games, but I became curious. The project was soon abandoned but I enrolled at NABA. I immediately became passionate about 3D modeling and my years as a traditional artist helped me a lot in developing concepts.
Learning: NABA, Nuova Accademia di Belle Arti
Skills: 3d Substance Painter Adobe Photoshop Adobe Premiere Pro Autodek Maya Autodesk Maya Foundry Nuke X Unreal Engine UNREAL ENGINE 5.1
Expertise: 3D Animation Concept Art & Illustration Other
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Skipped Debut N/A
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Leveled up to Player Apr 18, 2024
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD