Raijin Stun Rifle
![Mateo Linares](https://d3stdg5so273ei.cloudfront.net/krayd/2019-07-02/279374/50x50/photo_2019-04-08_11-35-05-krayd-crop.jpg)
This is a redesign of the Tikhar rifle from the Metro series, incorporating a melee stun gun attachment. The gun was modeled at 60k polys in Maya/ZBrush, rigged and animated in Blender, and brought into Unreal Engine. The environment was created for a previous environment project.
First person animation test in Unreal Engine, attempting to demonstrate the look and functionality of the model in a AAA quality game. Rigging and animation were done in Blender, and the environment was created by reusing assets from a previous project.
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/389641/1400xAUTO/front3-4-mateolinares.png)
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/081264/1400xAUTO/scopecloseup-mateolinares.png)
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/482609/1400xAUTO/front3-4_2-mateolinares.png)
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/669099/1400xAUTO/wireframe-mateolinares.png)
Base model at 60k tris modeled in Maya and cleaned up in Blender.
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/088024/1400xAUTO/textures-mateolinares.png)
Material created in Substance Painter using a high poly ZBrush sculpt.
![](https://d3stdg5so273ei.cloudfront.net/mateolinares/2020-01-16/885009/1400xAUTO/concept-mateolinares.png)
Concept design I photobashed together based on Ilya Tolmachev's concept for the Tikhar rifle in Metro Exodus.
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