Aliens Pulse Rifle
Share

Aliens Pulse Rifle

Jack Bown
by JackMichaelBown on 18 May 2024

Working on this project was a real development point getting into fruition to how the industry workflow for Fusion 360 is today for making and producing hard surface assets. This being said I used Fusion 360 to get the base mesh shape and scale for the model. Once being happy with the model, I then exported the model f

0 18 0
Round of applause for our sponsors

Aliens Pulse Rifle

Working on this project was a real development point getting into fruition to how the industry workflow for Fusion 360 is today for making and producing hard surface assets. This being said I used Fusion 360 to get the base mesh shape and scale for the model. Once being happy with the model, I then exported the model for sculpting the high poly for the model, damaging and showing some age to the model. Personally I feel like I could a improved the sculpting damage on this model as it lacking that key feature. After sculpting the model I then did a manual retop to scale down the weapon tri count to a industry standard required amount between 10-20k polys/ tris. This being said I then unwrapped and textured the model using substance designer, to make the camo effect, and also substance painter to help texture everything together. Then to round the project off I presented the model in Ue5.


Comments (0)

This project doesn't have any comments yet.