𝐋𝐚𝐝𝐲 𝐌𝐚𝐫𝐢𝐚 - 𝐁𝐥𝐨𝐨𝐝𝐛𝐨𝐫𝐧𝐞
I'm proud to share my take on one of my favorite characters, Lady Maria from Bloodborne.
This project was a bit of a challenge for me, since I let myself 2 months to finish it. But i'm pretty happy with the result. It allowed me to learn even more about the 3D character pipeline for games, especially in the texturing part, since it was a first for me to do a more realistic character.
Softwares used : Zbrush (Sculpt), Maya (Retopology, UVs), Substance Painter (Baking, Texturing), Hair Strand Designer (Hair cards textures), Marmoset Toolbag (Rendering)
Highpoly sculpt in Zbrush
Wireframe
110k Tris Total
90k for the body
20k for the hair
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