Steampunk Mage Scientist House
This is a collaborative group project with my game development classmates, where the original concept was brainstormed collectively by all of us.
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Full view in Unreal Engine:
This is a group project I did together with my game dev classmates. Our original concept involves a steampunk magic scientist. We intend to create hand-painted stylized textures for this character. The model is created in Maya, textured in Substance Painter/Substance Designer, and then imported into Unreal Engine for rendering.
Close up to the part I did:
Substance Designer :
I use Subtance Designer for creating the slate roof pattern for the roof texture and import them into Subtance Painter as normals, height and AO.
Thank you for watching :)
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