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Plane Model
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Plane Model

by samdinnes13 on 29 Apr 2024

3D Model of a Biplane - Practising Modelling and Texturing

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This is a Plane model I did during my first year at University. This was early on during my experience with Maya and I was trying to make sure I was producing clean models with correct topology, this is reflected in the planes low-poly design. This was also one of my first texturing experiences as well so I wanted to get the correct colours that would look good whilst not being over-the-top for the low-poly design.

Here are three images taken during modelling and texturing process of the model.

-The first image is very early on in the modelling process. I started with the long tube like shape for the plane's body and then modelled everything out of that, through extrusions and some Boolean Operations.

-The second is at the end of the modelling process and at the beginning of the texturing process. All the details such as the wings, propeller and cockpit have been modelled. Overall I was really happy with the modelling process for the model and it proved to me I was ready to start making more detailed models, with more complex topologies. 

-The final image is of the plane all textured and ready to be put into Unity. The colours of the Plane are in Maya materials, as for this model I didn't think I needed anything else and I was still getting comfortable with other aspects of the modelling and texturing pipline.


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