Ekaterina_Industrial Scifi Creature Lab
Presenting my thesis project, 'Ekaterina'—a venture where I've taken on the challenge of crafting all models, textures, lighting, and set dressing. My passion for industrial sci-fi themes shines through in this work, with a special nod to the baby dragon character, whimsically inspired by my cat. The journey into hard
A game Trailer
Container Room for baby dragon in Unreal Engine
Corner Shot of door in Unreal Engine
Hallway to Elevator Room in Unreal Engine
Elevator Room in Unreal Engine
Baby Dragon Ekaterina
Tiling wall I for Laboratory in Substance Designer then changed the node in Unreal Engine to make it to a floor for the Elevator room.
Plaster wall made in Substance Designer.
Ekaterina's Life Support System shot in Unreal Engine.
Modkit wall for Creature room.
Door for the entrance and I separate it to bake. Concept by Clement Dieu.
Elevator shot.
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