Stylized Axe
3D Modeling of a stylized axe, made last year with Maya. For this project, I tested the use of crease in Zbrush. and the UDIM use for the UV's in Maya.
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I know that the topology is too low for an animation production, but this project was made during a class exercise, where the goal was to discover the crease and UDIM use. So to use the crease, we need to make a low topology on maya and then to import this mesh on Zbrush and use the crease button, to have a clean bevel with a low topology.
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