Tsunami
Visual effects works done during the 1-year Visual Effects & Animation Diploma at 3dsense Media School.
Tsunami
A shot with a large tsunami crashing into a city
● Shot was broken up into various elements like hard surfaces, water body, splashes and misting.
● Buildings were copied to points that were scattered on a grid for efficiency instead of manually placing down buildings to populate a city.
● The large body of water was a simulation using a wave shape as its boundary flow, split into 3 layers for optimization.
● Displacement was then applied in render.
● The splashes were simulated using a moving object as its origin.
● The misting was done with a pyro system.
● Masks were rendered out for compositing purposes, for when the body of water collides with the building, to make the area of collision brighter.
● Rendered in Mantra.
● Roto was done in Nuke to blend the splashes with the body of water.
(software used: Houdini, Nuke)
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