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Parkour
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Parkour

Alexi Lianna Tan
by alexiliannatan on 17 Apr 2024

Animation work done during the 1-year Visual Effects & Animation Diploma at 3dsense Media School.

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Parkour

I originally had more shots and story segments for this sequence, it was a shame to not be able to achieve it all, but I’m glad to have made something so cool at the end!

This shot was quite difficult due to the sheer size difference of the monster and the child.

It took a tremendously long time to get the camera right, and even after that I had to face a lot of technical issues.

The child’s strides were just too short for the distance I wanted to achieve. Causing me to use the global controller and well placed camera angles to boost him forward while running to get that distance.

Another major issue that emerged was a caching issue which caused the rig to start disassembling itself. This issue was caused due to the heaviness of the scene, I had to minimize and optimize as much as I could, but when it came to playblasting I had to either separate it into parts or grit through it.

Out of all my shots, this was the one I had the most problems with. I’m glad that by the end of it all, I was able to achieve my goal. 


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