Algerian Canyons
The cliffs are pretty much done all procedurally, there are very minimal sculpting in the rocks with zbrush. I used megascans for the scattered rocks on the ground and the robot is from a old project that I never published. All modeled by myself in zbrush and maya an textured in Substance Painter.
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Argerian Canyons
My first project all done in Houdini. The first of many. It was quite challenging to achieve the result I wanted, perhaps there are a few issues and improvements that I couldn´t do.
I had to deep dive into proceduralism in Houdini. All the cliffs were created with VDBs and textured procedurally.
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